Discover Secret Clash of Clans Guide Gems tool Online Hack work 100%
Air Defense Tower Strategy
Situation of the Air Defense tower is key to great safeguard in Clash of Clans. In the event that Air Defense towers are set indiscreetly, they can be effectively picked off, leaving the base powerless against various assaults. The Air Defense tower is especially essential in ensuring the safeguarding base against Healers and Dragons; without Air Defense towers, the player has no real way to stop both of these units.
Qualities and Weaknesses
The main shortcoming of the Air Defense tower is that it can't assault ground units. Spread out Air Defense towers and keep them somewhat more profound in the base so as to ensure against endeavors to kill out Air Defense towers.
In some cases players utilizing air-based armed forces attempt to exploit the Air Defense tower by utilizing Dragons or Minions. A couple of Dragons are in some cases utilized as a part of an endeavor to "tank" the harm managed by the Air Defense tower while the player assaults with Balloons or a ground-armed force bolstered by Healers. Keeping the Air Defense tower completely overhauled will keep Dragons from tanking harm for long.
Cronies are in some cases used to target Air Defense towers since Air Defense towers can just hit one focus at once. A swarm of Minions can without much of a stretch overwhelm an Air Defense tower. An Air Defense Tower can be shielded from Minion swarms by keeping the Air Defense towards the focal point of the base, keeping it inside of scope of an Archer Tower, or by setting an Air Bomb or Wizard Tower close to the Air Defense.
Air Defense Tower Placement
Air Defense towers ought to be set towards the focal point of the base. Air Defense towers ought to never be in a position where they can be effectively killed by foe units (i.e. on the border of the base). From Town Hall levels 4 to 6, players just have 1 Air Defense, so it should be ensured as a need. The Air Defense ought to be set specifically in the focal point of the base at Town Hall 5 and 6 (getting assaulted via air units at Town Hall 4 is uncommon) as it is the main structure players have that can stop the Healer.
At Town Hall 8 or more, it is perfect to put the towers in a triangle or square-formed example so that there are numerous high wellbeing focuses between the towers (asset stockpiling structures, Town Hall, the Clan Castle, and so on). This makes it exceptionally troublesome for a mass Dragon armed force to assault the player, as Dragons will get hung up for quite a while assaulting the high wellbeing structures. It likewise guarantees that 1-2 Rage Spells won't permit Dragons to rapidly control through all Air Defense structures. more cochackgem.com
Situation of the Air Defense tower is key to great safeguard in Clash of Clans. In the event that Air Defense towers are set indiscreetly, they can be effectively picked off, leaving the base powerless against various assaults. The Air Defense tower is especially essential in ensuring the safeguarding base against Healers and Dragons; without Air Defense towers, the player has no real way to stop both of these units.
Qualities and Weaknesses
The main shortcoming of the Air Defense tower is that it can't assault ground units. Spread out Air Defense towers and keep them somewhat more profound in the base so as to ensure against endeavors to kill out Air Defense towers.
In some cases players utilizing air-based armed forces attempt to exploit the Air Defense tower by utilizing Dragons or Minions. A couple of Dragons are in some cases utilized as a part of an endeavor to "tank" the harm managed by the Air Defense tower while the player assaults with Balloons or a ground-armed force bolstered by Healers. Keeping the Air Defense tower completely overhauled will keep Dragons from tanking harm for long.
Cronies are in some cases used to target Air Defense towers since Air Defense towers can just hit one focus at once. A swarm of Minions can without much of a stretch overwhelm an Air Defense tower. An Air Defense Tower can be shielded from Minion swarms by keeping the Air Defense towards the focal point of the base, keeping it inside of scope of an Archer Tower, or by setting an Air Bomb or Wizard Tower close to the Air Defense.
Air Defense Tower Placement
Air Defense towers ought to be set towards the focal point of the base. Air Defense towers ought to never be in a position where they can be effectively killed by foe units (i.e. on the border of the base). From Town Hall levels 4 to 6, players just have 1 Air Defense, so it should be ensured as a need. The Air Defense ought to be set specifically in the focal point of the base at Town Hall 5 and 6 (getting assaulted via air units at Town Hall 4 is uncommon) as it is the main structure players have that can stop the Healer.
At Town Hall 8 or more, it is perfect to put the towers in a triangle or square-formed example so that there are numerous high wellbeing focuses between the towers (asset stockpiling structures, Town Hall, the Clan Castle, and so on). This makes it exceptionally troublesome for a mass Dragon armed force to assault the player, as Dragons will get hung up for quite a while assaulting the high wellbeing structures. It likewise guarantees that 1-2 Rage Spells won't permit Dragons to rapidly control through all Air Defense structures. more cochackgem.com